Opening up a PSVR 2 should feel like Christmas morning – full of potential and enthusiasm. That’s why being able to test a VR game is additionally important. While one will be quite happy to dive into virtual reality for hours upon end, another may feel physically nauseous after 10 minutes or so. Experiences with VR games and how you feel while playing them can completely change from person to person. It’s something I’ve experienced first-hand with my experience with various virtual reality headsets over the years. VR games allow us to tackle a wide range of experiences after all, some involving heights and other dangers that are much more visceral and up-close-and-personal than anything in more flat-screen experiences. That’s even more important with virtual reality than it is with a traditional console or PC game, because not only is there a cost involved, there’s also the idea of comfort. VR is such a personal experience that by offering gamers and potential buyers just a little sample of a game, it allows them to work out if it’s for them when it comes to the eventual purchase. There’s also another value to having those VR demos too – finding your comfort level.
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